![]() And those dialogues are not limited to the NPCs who are involved in the main quest, or even any quest they are just eager to share their thoughts or to talk you through some task when needed. The dialogues are not very long, but they often offer multiple branches and difficulty checks, like for example some lines being limited to a specific wing for a very technical conversation. ![]() On the other hand, each NPC in the game has its own dialogue tree, and it is often engaging to discuss with them. But it remains very limited and does not really progress further with the story. Sure, it is possible to discuss with them, to get to know them better once the player gets enough reputation with each of them, and it is even possible to ask their opinion on factions and other companions. The companions are another missed opportunity: they have a personality and they are quite original, but they are also very shallow. I could have enjoyed a few more surprises, instead of settling into a series of logical tasks to follow. The story keeps feeding the quest lines with tasks to keep the player engaged, but I felt that it became more predictable and less substantial. But from that point it slowly begins to stall. The first acts continue to bring new developments to the story, and more locations to discover and explore. Once the player is familiar with all that, the prologue quickly leads to a chain of events that re-orient the story and give a clear purpose. The beginning is quite interesting with the player discovering a new environment, receiving training and learning how the different factions work together in this confined world, which is not exempt of a few political and power struggles. The story is mainly told through dialogues with the NPCs and vignettes it is composed of a prologue, 3 acts and an epilogue. ![]() I especially enjoyed the variation on the traditional post-apocalyptic theme, which allowed for more variety in the environment and gameplay. The difference can be felt when the player explores the areas too: it is not a desolated environment but a mix of modern facilities, countryside settlements and a few areas that have been devastated by a cataclysm.įor a game of this size, I felt that the setting and the background history were very appropriate. Yet it is original and doesn't follow the usual post-apocalyptic nuclear scenario of many other games. The story is sound and relatively simple you will not find overly convoluted plots and extensive lore in Encased. As a little caveat in the contract, the journey to the Dome is a one-way trip for living creatures! Since the explorers cannot come back, they can only face those events in order to preserve the settlements and survive. The Dome is also the host to the Maelstrom, which has a life of its own and reacts to the human presence by spawning anomalies, and triggering other events that will quickly escalate to a potential disaster. More people were sent, they built facilities and brought more equipment inside the Dome to recover these artefacts and try to understand their technology. There, they found new technologies and strange artefacts left by the Forefather. CRONUS, a company founded by governments for that purpose, has sent people inside the Dome to explore and assess the situation. The game takes place inside a giant Dome that has been built by a mysterious, more advanced civilization called the Forefathers, and which has been recently discovered in a remote desert. The game was released in September 2021, after a long Early Access.Įncased is set in an alternate retro-futuristic '70s era. The publisher was initially Black Tower Entertainment, but they announced in December 2020 that they would partner with Prime Matter (a spin-off of Koch Media), which allowed them to spend more time to develop the game and add extra features from stretch goals that had not been reached during the campaign. Dark Crystal Games is an independent video games company started in late 2017 in Saint-Petersburg, Russia.
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